outlawauron said:
Chrizum said:
Capcom has a terrible business strategy if Zack & Wiki and Okami really didn't make a profit.
In february 2008, Capcom stated Zack & Wiki sold well. So selling well means still losing money? Ouch for Capcom's business strategy.
Zack & Wiki has now sold over 500.000 units, 90% of them at 50 dollars/euro's. 95% of the similar games that reached that number, made a healthy profit (De Blob, No More Heroes, Boom Blox), as it's been stated numerous times by publishers and analysts.
500k for a low budget niche game should rake in a good profit. It looks like Capcom spent over 10 million dollars making Zack & Wiki. You can probably make 2 times No More Heroes and 2 times De Blob combined with that amount of money. Obviously, Capcom has a terrible business strategy.
The unability of Capcom to make any money with Zack & Wiki selling over 500k units within a year is telling. Capcom is lost.
Okami was selling "along expectations", and it's on track to outsell the PS2 version. The Wii version is obviously a port, and it couldn't have cost much money at all. Still, it failed to make Capcom any money.
Conclusion: Capcom has a terrible business strategy and is unable to make any money even though all other publishers are able to with similar products and similar sales. Capcom is extremely inefficient.
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But that isn' the case. Most of Zack and Wikis sales came from the $10-20 level. (Which it is now)
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Judging by the comments Svennson made, yes and no. On the "yes" side is the fact that the game's been budget-priced here in the U.S. for a long time now. On the "no" side is the fact that (evidently) it's still full-price in Europe, and Svennson's comment that they get paid by what's shipped to retailers, rather than sold to customers (although a big difference there WILL come back to bite you in the future).
Also, I've no hard data saying when the majority of U.S. sales occurred, but common sense says that you're right that at least a large chunk came at budget prices.