Groucho said:
Squilliam said:
Groucho said:
Squilliam said:
Insomniac -> 200 staff members
Guerilla Games -> 120+ staff members
So really, its Killzone 2 which has taken ages if you consider the sheer number of developers working on it.
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You just supported my statement. Insomniac has Resistance and R&C in development, in parallel, and they are rumored to be working on a 3rd IP -- 60 employees per project... check. Guerilla has only recently expanded, and you think they have all their staff on KZ2? How about KZ3? You think they will just wait on getting that one started until KZ2 is done? No new IPs either? 60 employees, average, over the duration of a single project.
Remedy is an independant dev studio. And yes, they are only working on AW at the moment. They've stated that more installments for Max Payne are on hold (I can't find the statement atm).
Squilliam, if you don't know any of these details about the games industry, like yes, I do, why do you bother posting this stuff?
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Insomniac churns their games out quick time, they probably churn them out too quickly if you consider how badly
RFOM 2 is faring com
pared to its' competitors.
"Guerilla has only recently expanded, and you think they have all their staff on KZ2? How about KZ3? You think they will just wait on getting that one started until KZ2 is done? No new IPs either? 60 employees, average, over the duration of a single project."
Do you think that maybe the same could apply to remedy as well? Besides this the budget tells us roughly how many developers were working on it on average. $100,000 is the per head average development cost in the United States, so if they have a budget of $30,000,000 thats the equivelent of 300 people working one year or 100 people working for three years. That does not include other I.Ps or anything of the sort.
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Squill, you dog. Remedy is in Finland (read: cheap), and dev costs are not the issue here.
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lol, Finland ain't cheap. The salaries and GNP are among the absolute highest in the West. You must have mixed it up with Poland or New Zeeland or something.
So dev cost on an individual basis is the same as usual for Alan Wake. Remedy is a small team, but they say that a lot of stuff like artist work is outsourced (I recall to India or Singapore?). So with a dev time of almost 5 years AW will probably have cost over $20 million to develop.
(an average of 30 guys over 5 years x $100,000 = $15 million + outsourcing costs)