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Groucho said:

*sigh* I am not predicting the downfall of the Wii, guys. I am merely stating the obvious. 3rd party support is harder to garner if there's not as much profit/risk. This data implies that might be true. It doesn't prove that it is, and I never stated that such proof exists.  I certainly wouldn't have it on hand, if it did.

Just think about it. Don't panic over it, and demand that I "prove" an implication.

"Proof," as I (and many others) use it does not in fact mean that you definitively prove your case: it translates closer to "support." So I shall rephrase.

Groucho said:
If the Wii has 2x the releases that cost half as much to make as the 360, and a much lower % of them recover a fair portion of that cost, how is it that the Wii consumer is benefiting? I can see how Nintendo benefits... but not the consumer, nor the 3rd party publishers. Consumer satisfaction is kinda important for a console's continued health, and frankly, so is 3rd party support.

An interesting hypothetical. What is your support for this hypothetical actually existing? And do you have any data showing a lack of customer satisfaction, or an imminent dearth of third-party support, as your hypothetical posits?

mrstickball said:
FYI, noname, assuming your numbers are correct, then we get the following numbers as average sales for 'have not' titles:

Wii: 61,892 Units/Game
X360: 66,667 Units/Game
PS3: 56,250 Units/Game

But only if we assume even distribution of sales between all the "have-nots." Is there any reason we should do so?