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t3mporary_126 said:
Gamerace said:
Be better if you could define which Mii's are what level of support. Or as suggested, your Mii is squad command for online.

Personally I think it would work better for a game like Fire Emblem where you already grow an attachment to your characters and hate to see them die - permanently. That'd be even more poignant if it was one of your Miis. "Noooo!!! They killed Kenny! You Bastards!!" Of course if your own Mii dies it's game over.

 

I was thinking of a game similar to Starcraft and where all the units would either build things, kill things, transport things, or does some special effect and you can assign one Mii to represent those jobs so the rest of the Miis in that job will look like that Mii.

For example, you make your identical Mii an ground attacker to represent that job, so any additional Miis you create in that job will be your identical Mii.

If you assign your dad's Mii as a builder to represent that job, and additional Miis you create in that job will be your dad's Mii.

Or you can make it so you choose a specific Mii for each jobs and additional Miis for those jobs will be randomly put into those jobs once you make more of them.

I hope that made sense, cause I'm not going to be online for quite some time after this post. (Studying calls)

 

I like your idea of using miis in an rts, but giving them specific jobs is not the answer imo. What i think is the miis should be the general worker units (ie the scv) and it randomly picks which ones to use like they do in the mario kart courses. I don't think the miis are really there for killing (thougfh they should fight back if attacked). Thats my 2 cents.



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