Kenryoku_Maxis said:
Actually, the reason DQIV didn't sell well is from many factors. One is from it getting almost no advertising, aside from on the main Square website and store based videos/signs. But the other can be linked to its translation/localization. And it started with Dragon Quest VIII. Dragon Quest VIII had good points, from the addition of the orchestrated score and additional content. However, the voices and 'British spin' added to the game wasn't nessisary. In all ways, it was a gimmick to attract customers to the game as the general concensus is that games sell better with voices. But the original game never had voices, let alone a British connection. However you look at it, its a gimmick added to the game to help it sell. And it may have helped that one game sell, but it didn't help the series overall generate a fanbase. As the drop off sales for subsequent DQ games show. This is the problem with choosing a quick gimmick to sell games over good advertising and localization. In the long run, it won't work and just hurt the game series. The nail in the coffin was trying to immitate the accent style from DQVIII in text form, which is impossible without the text looking like its stereotyping various people groups (Scottish/Russian/etc). At best, it looked as if they were immitating old Warner Bros cartoon accents, but what are they doing in a Dragon Quest game? That just makes it seem like the localization team was treating the game like a joke. In the end, all of this can be avoided if they just stick to plain (Queens) English. As it looks like they might be doing. And as a few of the DQ games have done in the past (DRagon Warrior I-III on the GBC and Dragon Warrior VII on the PSX). And those games faired no worse for their translation. |
As I noted, it was a case of several factors that conspired to do it in but, until I see something more than die-hard fans complaining about it, I have a very difficult time believing that the translation cap-sized its sales with the general public (them being the people you need to sell games in Final Fantasy-like numbers), the lack of marketing/general awareness of DQ being the most prominent, I'd wager.







