load times? Was it though really.. most well progammed titles didnt have huge load time issues..probably 10-20 seconds for most stages which is fine.
The only game on the saturn that pissed me off with load times was Ultimate MK. God that game was horrible. The game practically froze for 5 seconds everytime Shang Tsung morphed into a different character.
There were some problems because textures in n64 games tended to be not very varied and audio wasnt all that great either. A CD drive would not have reduced the power of the N64, if a SAT and PSX could handle CD, there is no reason why a N64 couldnt.
It was mainly miyamoto who was insisting on cartridges rather than CD's and nintendo stuck by his decision. But every dev then pretty much hated the high cart cost, which led to lower sales- and loss of some 3rd party support. If it wasnt for nintendo's brilliant 1st party support the N64 wouldnt have lived for as long as it did. Good thing they had goldeneye,mario64 and zelda.. those titles themselves made it a must have.. CD or not.
Doubt is not a pleasant condition, but certainty is absurd.
owner of : atari 2600, commodore 64, NES,gameboy,atari lynx, genesis, saturn,neogeo,DC,PS2,GC,X360, Wii
5 THINGS I'd like to see before i knock out:
a. a AAA 3D sonic title
b. a nintendo developed game that has a "M rating"
c. redesgined PS controller
d. SEGA back in the console business
e. M$ out of the OS business







