@reask: My father, who ever played only one videogame in his whole life (Pinball on NES), taught me the essence of videogames 20 years ago: they have been programmed to lose.
Due to this very nature of videogames, the developers have been taking the difficulty level down for ages to expand the audience in order to get more sales, which have ended for a number of games having a single player campaign as more like a tutorial for online multiplayer, where you can play in competetive fashion to get the challenge that is lacking from the single player campaign.
Then the language barrier, if the game isn't available in a language you know, you run into a dead end the moment you need to understand a hint, given on a unfamiliar language (Subspace Emissary in Brawl had awesome storytelling in the sense).
Arcade style of games were designed in a fashion, that you couldn't advance but only up to a certain point unless you were skilled enough, to beat it. Today the same thinking lies only in a form of boss battles (and this is still a remnant from arcades; if you managed to beat the level, there was still the boss to beat and waste your coins into).
If you find a way to have two skill levels at the same time, preffeably the one that adjusts accordingly to your skill level, it's definately golden.
Problen with playthough vids/guides and cheat codes is, that the people who need them the least, are the ones that find them most easilly.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







