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Groucho said:
Darc Requiem said:
Groucho the Gamecube had superior multitexturing in comparison to the X-box. Lucasarts had a port of Rogue Squadron 2 and 3 in the works for X-box but they had to can the game because Factor 5 couldn't get the game running on X-box without serious concessions. Rogue Squadron 3 pushed the most polygons a second of any game last gen by far. Rogue Squadron 2 topped most games from last gen as well. This was while running every available hardware effect, at 60fps, in 480p.

 

Sorry pal, I worked on both the GC and XBox in the last gen.  The XBox's GPU is most assuredly superior to the GameCube's, no matter what Factor 5 believes or blubbers on about.  I guarantee you've seen some of the work I did on the XBox, even if you owned one, and I'm sure I know more than F5 does about its GPU, and I know the GC's GPU pretty damn well too.

 

Then you should know that the Gamecube's GPU had superior texturing and lighting capablities. The NV2A had a higher fill rate and programmable shaders. The Flipper, the GC's GPU, could do 8 textures in a single pass with 8 simultaneous hardware lights. The NV2A could only do 4 textures in a single pass with 4 hardware lights.