By using this site, you agree to our Privacy Policy and our Terms of Use. Close
theprof00 said:
ChichiriMuyo said:
Any game that sells over 250k on the Wii is profitable, except maybe some large-scale projects like Mario and Zelda. Any game that sells over 500k is a success. Any game that sells over 1 million is in fantastic shape and will probably get a sequel. This is pretty much how the game industry has always been, but the HD consoles have gone and doubled those numbers despite the games also costing $10 more each. If this game sells 750K+ copies, this guy will be jumping up and down about the next, higher budget, Wii project his bosses hand him.

I totally agree with that logic. But think about this scenario.

Company has two divisions. One makes a party game, one makes a more expensive game. Party game sells 1.5m copies, expensive game sells 400k. Now, to us that looks great because it is a success. But to the company it says, lets have that one division make two party games and maximize our profit.

There have been plenty of cheap minigame cash-ins that have crashed and burned in sales.  Just because there are a handful of successful games like this, doesn't mean that they are all successful.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)