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badgenome said:
shio said:
Anyone that has seen my posts knows that I'm a WRPG nut and I think that JRPGs are vastly inferior. JRPGs are suffering from the lack of evolution. They are still developed with juvenile stories, archaic dialogue systems, shallow combat mechanics, etc... they need to change things.

I have always said that they needed to copy from WPRGs, but they could aso take elements from Adventure games, and that means:
- Have more mature and better written stories
- Implement a dialogue system directly into the story (even if it doesn't impact the story, it would still give the illusion of choice and more interactivity)
- Have more non-combat gameplay

I think it would do nicely, and it would still alow to keep a linear storytelling.

Agreed, for sure. They have yet to evolve much past the old Ultima games, in which I would amuse my eight-year-old self by telling Lord British "no" 1000000 times.

Meh that reminds me of Golden Sun for GBA.

But they're are COMPLETELY useless there.