Parasitic said:
IllegalPaladin said: The gameplay will take getting used to. The input configuration can be changed to resemble other shooter games (L1 being for using iron sights instead of the default, R3).
The gameplay is slower and I'd say more tactical than Call of Duty 4. That doesn't mean it's not intense, but you wont be zipping all over the place feeling like you're a couple inches off the ground. We'll have to see how the developers have adjusted the multiplayer for bugs and tweaks after the beta, but the beta was still quite fun despite 'beta' issues.
You'll chew through ammo pretty fast so you'll have to rely on teamwork (working together to get kills and steal ammo or wait for team mates to repair ammo crates) and not going trigger happy to get your points. |
R3 for ironsights? Ouch, that sounds hard to use.....really hope that gets changed. The "more tactical" part sounds good.
I have a question for anyone that doesn't mind answering. I've noticed many FPS's have a habit of starting you off with some shitty weak-sounding pistol that you'll never use again once you get something better. From what I saw in one of KZ2's vids, it looks like the pistol is one beefy gun, but I found out it has unlimited ammo hinting that it might be weak. Is it an effective weapon, or just somethin you use in desperate situations? I've only seen it in like one gameplay vid for a short moment.
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Millions of Halo owners can do it, so can you 