@Kars: Yeah, the number of RISC instructions have grew in size over the years and CISC processors know how to read only a part of the code. But i believe the difference still exists in the way how the code is written for each processor type.
In the end the emulation is only a question whether you can find an instruction that performs the same job as the original did and in the worst case, you can't make a general purpose emulator.
As for PS3, the BC model had GS inside (and the first had GS+EE), so the biggest problem seems to be on the GPU side.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







