| bdbdbd said: @ksv: Not really. The 60Hz started to be more common only in widescreen TV:s (they should all support it), while in 4:3 screens it's pretty random what it puts out, in some TV:s you only see "not compatible with 60Hz mode", some gives you only flicker, some don't show you the colours (could be PAL/NTSC compatible TV) and stuff like that. Even some newer TV:s have trouble with PAL 60, since some (PAL/NTSC compatible) have autodetection for the input signal and they read PAL 60 as NTSC, when the colours often show as B&W. Some 4:3 TV:s do support PAL 60, but never actually seen one. |
I have actually never seen a TV that does not support 60 Hz. I remember back in the day I played Wind Waker in 60 Hz mode with a friend of mine on an OOOOOOOOOLD 14" PAL TV, it didn't even have composite inputs, we had to use RF, but it worked fine, just a tiny, tiny bit of flickering.
And I also had a crap and old PAL TV, 4:3, made in the early 90s, 60 Hz worked like a charm. So I think you have to be quite unlucky to find a PAL tv that can't display a 60 Hz signal. Point is, I doubt it had much impact in the sales of MP2. If you look at the numbers, Metroid Prime 2 sales in Europe were about half of MP1 (0.38m vs 0.73m), while in the US where this of course was not an issue, the drop was more than 50% (0.84m vs 1.98m).
Anyway,
to get back to the original discussion, it seems people think that the series need to become more action-oriented to sell better. But this is exactly what they did with MP3, and MP1 sold far better, so this theory does not hold. In fact, I believe the changes which attempted to make Metroid more mainstream in MP3 actually hurt sales more than they helped. MP3 was a great game, but it lost a lot of what made Metroid special. Adding all those NPCs and the silly military forces felt tacked on and ruined the solitary mood that is the signature of Metroid.







