Interesting to see one of the big graphic PC guys take this angle and what they may plan in the future.
I just read an interview with Tyson Green from Bungie who was saying working on a smaller budget game can offer more creativity and breathing room since you're not locked in from day 1 for 3 years on everything. You can have flexibility so that if you get a nutty idea, you can run with it.
I think Newell feels the same to a degree.
The rEVOLution is not being televised







