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gawalls said:
With the release of Metroid Prime 3 and the fantastic reviews it's been getting - one of the commonly shared thoughts (as I'm from UK I haven't played it yet) is that it sets the standard for all FPS to come. I cant help but feel it would be such as shame if this perfectly defined control scheme was a one-off, with XB360, PC, PS3 having the unreal engine etc to assist developers - shouldn't Nintendo build an engine for the Wii to help other developers get the same tightly controlled FPs out for the Wii? Also with the Indianopilis game coming out shortly - reading the IGN hands-on comments they say that the wii has split screen multiplayer as does the DS, we all know the Wii can talkk to the Ds - I'm sure nintendo could have made tools available so the DS user can race a wii user across cross platforms. With the DS having 48,000,000 audience if gameplay options like this made 1% of Ds userbase minds up to purchase a Wii then surely these tools costs would be paid off. Just my thoughts but it seems to me the standards of Nintendo games for the Wii are gonna be / have been amazing but with every launch they should be thinking "how can we pass whatever we've used in this game down to third party developers" for every release. Surely then would we see more 1st choice dev teams for wii third party support and the Wii could replace the PS2 long term. What do you think?

 I'm not sure if you are a GoNintendo fan or not but if you are you might remember RMC posting a news article about Nintendo offering extra assistance to old time and new found Devs.  They are sending out professional Nintendo programmers and producers to help 3rd parties get their act together.  Also, Nintendo has dev tools 3rd parties can use. The MP3 controls and the Furr shaders in Mario Galaxy are a part of their new dev toolkit.



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.