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sieanr said:
ssj12 said:
Arkk said:
leo-j said:
tabsina said:
I just hope the gameplay is good, because the visuals at the current state is 360 material, and it really surprises me that the fans of the game are just letting it slide.. I would be pissed off if Metroid was 30fps, and that is a Wii game (and we all know how bad the Wii processin power is, don't we?)

The 360 cant make a game look this great. Killzone 2 cant be done in this way visually on the 360, that has been said by alot of people. This game gets a comparison with crysis. The people in killzone 2 look more realistic than they do in crysis.


OMG. Leo-j back at it again. This is a ridiculous statement. This game is not in comparison with Crysis. Gears of War still looks just as good as Killzone 2 does now. Seriously man! 95% of you statements are complete BS. And you post SOOOOO much. 2100 of your 2200 posts are ludicrous. I mean, honestly, Killzone 2 looks fantastic, but it's not the end all or be all of game graphics.


I will actually agree with Leo (even though I agree he needs to be perma-banned) the 360 cant handle the amount of stuff happening at once in Killzone 2 and being limited to 360 formatted DVD-9 only 3 alpha maps would be able to fit. The map shown is 2GBs large so if there is 20 maps the 360 would be screwed as there would need to be 40GB/7GB = 6 DVDs, thats not good at all and thats taking away maybe 2GB of 7.1 channel audio and the game engine. Even if some maps have some textures reused to cut down on file size on some maps the game still needs the 50GB Blu-ray disc.

Also this being the alpha version and the PC version of Gears looks worse then the PS3 version of UT3 (a game thats nearly complete) and Killzone 2 is in it's alpha form, the beta being shown at TGS, currently matches UT3 PS3, the beta will probably match UT3 PC.

And of course its not the end all to be all but it is pushing fantasy realism to the next level.


Re disc space

In the E3 demo, you see those big things flying in the sky far in the distance? Or flying over the city with all those buildings. Thats why the first level uses 2gb. The way those far off building/details are stored on disc require a ton of space and is not compressed whatsoever.

Think about this; Warhawk looks nice, right? And all the maps are really big, right? Then why is Warhawk under a gig?


 theres only 5 of them, theres not even half the things going on screen when theres 32 warhawks in the air, there isnt a ton of buildings, there isnt a ton of enemies running, only like 2% of the buildings are destructable. 



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