ssj12 on 25 August 2007
sieanr said:
This game is using a deferred rendering; basically this means they can have tons of lightsources, shadows, motion blurr and other effects without as much of a performance penalty as you would get through a more standard rendering technique. On of the big disadvantages to this technique is it severly limits the texture fill rate, that is the number and size of textures that can be used - so, don't expect the textures to get significantly better unless they come up with a majore technical or artistic workaround. Its actually pretty cool stuff; http://www.develop-conference.com/developconference/downloads/vwsection/Deferred%20Rendering%20in%20Killzone.pdf |
well they are the ones who made their engine so they might be able to figure a way to make their engine handle bigger textures.