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Unreal Engine + PS3 = bad.

We all know this. Don't spin this into a "SE loves 360" thread because of development problems. The White Engine would have been fine had they not taken a multiplatform route (btw....why aren't they using it yet? When they announced it changing to 'Crystal Tools' shouldn't IU have been done on that engine?).

Try using the deferred rendering engine used in Killzone 2, and try making a 360 game with it...I'd then say "Oh, it's easier to develop for the PS3"

UE3 is a PC based engine and we all know the 360 has similar architecture...so yeah, it's technically easier to develop for....when using that engine. But then again, you didn't see Criterion complaining about dev issues when they made Burnout......