| BengaBenga said: Can I say mediocre PS2 quality? Sorry, but it looks completely horrible. I don't even know what I hate most. The complete lack of polgons, the complete lack of lightning/shading, the complete lack of zombies or the horrendous color scheme. |
I vote for option C. Poor lighting/models don't bother me (hell, I'm still playing PS1 games...). But the lack of zombies make it look like it'll just be too...easy. I mean, the tunnels had more zombies than we've seen before, but they weren't doing anything, and you could still find large gaps between them.
If I was on that team, I would have sacrificed a bit of what made Dead Rising Dead Rising: the Wii can't handle the numbers, so make fewer zombies, but faster, tougher, and smarter ones, that respawn shortly after one is killed. Dealing with countless waves of enemies using RE4 controls may not be "Dead Rising," but it would be fun.
Maybe that's what they're actually going for, though? The last scene with the running zombies tells me that they have at least some faster models...
We'll see. I'm still keeping an eye on this one, personally.
@SNESBoy: Yup. Same team.







