Viper1 said:
Tremble, do you think the internal components are all that separate a new product from a new model?
How much consumer electronics background do you have? There are literally thousands of products with new models that have new or different components in them.
Looks at cars for example. How many various models of some cars exist? V6 model, the V8 model, the sports model, the GL, the GT, the 5684915XLTG Coupe model, etc.... All the same product just a different model.
Look at TV's/monitor's. I have a Samsung SyncMaster 205bw. Samsung has several models in the SyncMaster product line despite many being quite different internally.
Then you have products that are different but share branding like the Playstation consoles and portable (obviously the PSP and PS3 are not the same product, agreed?). Back to the car example, the Corvettes have had 6 product lines or generations. Each one has several models. The latest product is the C6 with the models of base, Z06, ZR1 and C6.R (the racing model). The Gameboy Advance fits this example as well. It continues the Gameboy branding but is a new product.
Again, these things are not up for debate, Tremble. It's just how the industry denotes these things.
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Not just that but the internals of the new and old PS3s are significantly different as well as the 20 different skus of PS2s.
A color image requires up to 3 times the memory of a black and white image so it is neccesary to up the internal memory so it can accomodate the newer features. FInally The porcessor needs to be faster to handle 3 times the information coming through.
The thing I was pointing out is that the games were mostly compatable with the older hardware where some games could go full hog and take advantage of the GBC only truly exceptional games and lazy programmers did that because most games were designed for the full market the GB/GBC to maximize marketshare.
When I can play PS3 games on a PS2 or Wii games on the GC we can talk.