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largedarryl said:
I love the complaints about the knights in Zelda II, that is one of the elements I wish they would translate into the newer Zelda's. They actually required skill and patience to defeat them, they were like mini-puzzles every time you met one, only making it worse by the fact they could continually get better as the game went on, damn blue knights with their throwing swords.

The last boss was hard because you needed to defeat him before your jump spell ran out.

Not to mention all the ghost levels, graveyard and the one with the bridge with randomly appearing ghosts (try to jump a gap and a ghost appears and knocks you into a hole).

Not even mentioning the last dungeon, but the path to the last dungeon is a game in on itself. Starting with with the giant fence moving onto the lava that contained so many narrow paths you had to fight enemies constantly. This even before you managed to make it to the last dungeon.

Anyone even remember the surprising statue knights that would appear and always take away your full health before starting a dungeon.

I must agree with Claude here, anyone that doesn't think Zelda II is the hardest is wrong.

The knights actually had a huge flaw in their design that made them simple. Jump then stab on the way down. works every time.

If you ran into one of these, you just left the dungeon and came back, tried again and got a red bottle.

Actually, most the things that made this game hard had an exploit, but even with the exploits, the game was freaking hard.




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