Resident_Hazard said:
Is this thread a joke? First off, Monster Hunter 3, Fragile, HotD: Overkill, Deadly Creatures, and upcoming Marvelous titles are not proven games, neither in quality, sales, nor gameplay. There's also no way to tell just how good, bad, surprising, or disappointing The Conduit will or won't be. Is it worth the wait? You're going to have to wait to get your answer on that! The Conduit will not be an average shooter. Simply being on the Wii will guarantee that. But it's being built with a lot of influence from standard shooters, and let's hope that it's standard enough to be playable. We don't want stupid crap like waggle put in place to make the character jump, or stupid unreadable forward-back movements with the Wiimote. It'll be a hard sell simply because there are too many of the following two types of gamers on the Wii: Blue Ocean n00bs who won't care and Nintendo fanboys who only ever want the latest Nintendo product, even if it is just more Mario Party trite or yet another release of Ocarina of Time. It will be average in a lot of ways, but hopefully different enough to get noticed. It's graphics alone are getting it a whole mess of attention. Let's hope the atmosphere and gameplay match. Then again, average, unevolved gameplay is one of the things reviewers these days crave. Look at the high review scores for GTA4 and Soul Calibur IV. The game mustn't be too different if it's to succeed on a large scale. That said, the Wii needs this game. It's a system-necessary genre these days. During the 16-bit era and leading into the 32/64-bit era, every console/console maker needed it's signature platformer, signature RPG, and signature fighter. Sega had Sonic, Phantasy Star & Shining, and Virtua Fighter. Nintendo had Mario, Final Fantasy, Dragon Quest, and Killer Instinct. During the 2nd generation, every company needed it's signature arcade hit or port thereof. Coleco had Donkey Kong, for instance. Atari had Space Invaders. During the 8-bit (3rd Generation) years, it was platformers. Nintendo had Mario, NEC had Bonk, Sega had Wonder Boy. These games were killer apps that sold the systems. Especially killer apps in specific popular-for-the-time genres. These days, the sci-fi FPS rules the roost. Mostly because everything else is multiplatform these days. Soul Calibur, Virtua Fighter, Street Fighter, and Mortal Kombat are all multi-platform. Only Smash Bros and Killer Instinct (if rumors of it's revival are true) will be truly single-platform titles. Microsoft has Halo, Sony has Resistance, and Nintendo has nothing. The Wii needs The Conduit to fill this "AAA popular genre" void and make the Wii more relevant to the mythical hardcore gamers who are still hold-outs for buying a Wii.
|
I see you beating a dead horse here, but if those games you mentioned are proven either by quality or sales can I reply to this post? I think I definitely will...
Anyway, thats all for now.
end of core gaming days prediction:
E3 2006-The beginning of the end. Wii introduced
E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.
E3 2010- Tape runs out
http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg