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It's always interesting to watch the shake-up that occurs when a new paradigm is set in the industry. Back in the late 1980s (I keep coming back to that, I know, but let's face it, it's inevitable), the idea that anything not related to turn-based strategy, adventure, flight simulation, stats-centric sports, D&D-derived RPGs, or action gaming could succeed struck the then-incumbent enthusiast gamers as impossible. They could not understand how platformers, JRPGs, KETMs, simple sports, and puzzle games were so popular on the NES, yet all of the games in the aforementioned "popular" genres of the day seemed to fail horribly on it.



Sky Render - Sanity is for the weak.