Non Sequor said:
I have a tough time believing that people love Sonic games for the gameplay. Most of your time playing a Sonic game is spent watching scenery go by. It's beautiful scenery and the loops and various devices that throw you around are kind of cool, but there's not a whole lot to do except occasionally make a jump or stop in time to avoid an enemy. And on those rare occasions when you do run into an enemy the enemies are bland and uninteresting. The only thing Sonic really has going for it is the insanely elaborate level designs. But the problem is that no matter where you go in the level it's more or less the same: loops, slides, rails, and devices that shoot you up in the air. |
I disagree with your argument -- for one thing, first you claim it's just high-speed eye candy, and then you say it's got brilliant level design. (I'll agree that it's got minimal focus on enemies -- they're more obstacles than anything else.) But I also think that Sonic has yet to translate the 2D games people love into 3D games people love.
NiGHTS, on the other hand, is mostly an odd sort of "2D stuff going on in a 3D world" from what little I've played of it; I don't know whether the new NiGHTS will be significantly different at that level, or how gamers will take to that style of gameplay. Obviously NiGHTS fans will go for it, but the gaming public at large is a real unknown in this case.
Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.
"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
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The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
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I have the most epic death scene ever in VGChartz Mafia. Thanks WordsofWisdom!