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Khuutra said:
DTG said:
Valkyria00 said:
Khuutra said:
Valkyria00 said:

-Harder Bosses
-New Weapons
-Teen Link
-Romance Story
-Ganon
-Simple Puzzles
-Cell Shaded CG Cutscenes (Fire Emblem PoR/RD)
-Normal/Master Mode.

The hell to all of you who want an extremely difficuly game. I dont need a challenge I need a fun game.

Edit - The games are long enough. They dont need to be shortened or lengthen. Lolz at the guy way above basically wants a Zelda RPG.

 

Aren't you basically asking for a Tales of Zelda game there?

Or at least an extremely anime-i-fied Zelda? Do you see the irony?

Ive never played a Tales game so no thats not what Im asking for.

Teen link was in TP and OoT so whats such a big deal about that? Im sorry I dont like playing as a child.
Romance because Im tired of being left to guess who link actually likes (OoT) all I ask for is a REAL kiss plus Im into romance.
Simple puzzles because Im a moron at them and dont want to have to look them up.
Cell Shaded CG cutscenes because I love how the style looked in Fire Emblem and think it can work on Zelda. Thats mainly my own fan thing and doubt it will ever happen. Plus if you consider that to make Zelda "extremely anime-i-fied" than there was already WindWaker which people love and hate. Mainly because you played as a child.

I dont want an anime zelda like you said so where is this irony???

 

wow, do you happen to be a girl or a man lover?

 

You're behaving like a jerk, sir. A-class.

Valkyria:

It's more the fact that the teen romance angle and cutscenes inconsistent with the visual style of the game itself is just.... really inconsistent with the series itself. Link's personality just isn't that definite. Or it shouldn't be. The closest we came to that was in Twilight Princess (in several respects, especially with the Undead Knight) and it wasn't always a good thing. Zelda games tend to be pretty seamless, and a break in visual style just doesn't quite work.

That's not to say that the series can't do romance - the Kafei/Anju line in Majora's Mask is one of the most heartrending series of events I've ever seen on screen. It's just better when it's outside of Link, because it doesn't require an emotional detachment from the hero in order to be believed. I mean, basically, I'm Link. I don't want him to be somebody else! If he ended up hooking up with anyone, it would pull many people out of the game, which hurts the immersion factor the game has.

Before I get into the irony of it - do you see Link talking in this romantic plot or are all the conversations just really one-sided?

I understand what you mean all of a sudden switching over to that Cell Shade would break the visual style. I honestly wouldnt mind it being cell shaded. What I do want is cinematic cutscenes. MGS4 has spoiled me. If the fantastic art style from Twilight Princess had been presented in CG with their cutscenes I wouldve been amazed.

I never finished MM so I dont know that scene.=/
I never buy into the "Im" the hero. I mean thats what they want you to do in Metroid and Im sorry I can feel like a hot space bounty hunter. I personally am tired of seeing his relationships never involve so I really want the devs to hook him up with someone.

No I dont see him talking. Theres been romantic scenes without him havin to talk. Of course he never talks so does that make all the conversations in Zelda one sided? He could just show the emotions on his face and movements as usual. A hug a happy/worried face and such.