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makingmusic476 said:
akuma587 said:
bugrimmar said:
it's almost as if the first parties know something about the hardware that they're not telling the third parties. I find the disparity between first and third party titles on the ps3 to be really huge, much more compared to the disparity with 360 titles.

i wonder why Sony is keeping this secret to themselves (if there is one anyway).

It seems very few third parties are taking advantage of streaming and most are relying on installs instead.

 

 

This is an issue with multiplatform development, as best I can tell.  The strength of Blu-Ray is that it allows for developers to store data (textures and stuff) on the disc at a lower compression, allowing it to be streamed directly from the disc without eating through (as many) clock cycles to uncompress the data.  However, most multiplatform games are devleoped around the 360's DVD drive, resulting in the ISOs of both the 360 and ps3 versions of a multiplatform game being no larger than 6.8gbs, the maximum amount of data that can be stored on a DVD after all of Microsoft's security data.

Because the 360 DVD drive has a higher peak read speed than the ps3's BD-rom drive (the ps3's drive reads at a constant rate, while the 360's drive reads at a variable rate), developers are forced to compensate via installs.

I'm not sure what the hell happened with MGS4, though.

MGS4 ran at a higher resolution, was longer, had extremely high quality cutscenes, some seventy weapons, around twenty gadgets and items, and an online mode.

I'd say it's a fair bit bigger than Uncharted. Having said that, I think the six installs were a little unnecessary. I suppose they didn't know enough about the hardware, being third party. Kojima also said he ran into technical problems while making MGS4, which i why it got delayed. Maybe this was part of it.



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