RolStoppable said:
Let's go through this step by step. Devs complained about the PS2 at first. The PS2 became dominant and devs were forced to learn to work with the hardware. They became familiar with it. We both agree that devs were familiar with the PS2. You are saying the PS3 architecture is similar to the PS2's. So why are devs now complaining about the PS3 architecture to be hard to program for? Obviously because the PS3 architecture is not similar to the PS2 (which devs were familiar with) and devs have to learn from ground up how to utilize the new hardware, especially the Cell and its SPUs. |