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Seihyouken said:
A lot of people in this thread seem to have misconceptions about the PS3's available and dedicated RAM thinking that it has 256 dedicated solely to the RSX and 256 dedicated solely to the Cell. Like the 360 which has 512MB of RAM to spend on the graphics chip as well as the system, the PS3 also has 512MB of RAM that can be shared. However, unlike the 360, 256MB of that 512MB is dedicated solely on the graphics chip. The rest of the 256MB can be used on either the graphics chip or the Cell processor. It's worth noting though that the Cell really doesn't need very much RAM due to the fact that it's exceptionally fast on it's own. This means that, in practice, the PS3 has more RAM that a developer can afford to dedicate to the graphics chip than the 360. I would imagine that this may be part of the reason that most of the particularly exceptional looking games this gen such as Gran Turismo 5, Killzone 2, Metal Gear Solid 4, Uncharted, Heavy Rain, and others have been exclusively developed on the PS3.

 

you kill your own argument when you say the cell dose not need that much ram because its exceptionally fast on its own...... that right there means it actually needs more ram, so that it has data ready to feed into it, otherwise its waiting for information to processes. this wait causes wasted cpu cycles, and loss of overall performance. aka the cell needs more ram. 



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