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DTG said:
xeroxm3 said:
DTG said:
rocketpig said:
TheTruthHurts! said:
This game thrives on it's non-stop action, cheesy one-liners, and pure-sugarcoated-candy-for-the-eyeballs graphical prowess! The biggest complaint from the last game was not enough story explaining the locusts, and the characters backgrounds. The give this title 3 times the story of the last, and people still complain. You cant please everyone, that's just the nature of things. I loved the story and the game-play. Personally, this game did everything right by me...XD.

See, that's where I disagree. Some things just aren't important. Where the locust comes from isn't important IMO. All I cared about is that they were there and that they needed to die... violently. I hate the notion that everything needs to be explained for a story to work. Sometimes it's just clutter that gets in the way and I wish more directors/producers would realize that. Stick to your core story and leave some bits out there for the imagination to do its work.

It works time and time again, yet I see few people utilize it well. Children of Men is a prime example. The fact that they didn't explain why no one could become pregnant almost became its own story through background elements. It added an extra layer of depth to an already complex piece that didn't need to be explained because it wasn't part of their retelling of the Nativity Story. If anything, it would have detracted from and distracted the film from its primary focus.

Not that I'm comparing Children of Men to any video game... I just wanted to point out that not everything needs to be explained and sometimes, it's best to let people try to figure out things for themselves. In a world empty of explanation, people tend to fabricate their own truths and, in turn, they make the piece their own. That's what it's all about, isn't it?

 

 

CoM is one of my favorite movies so I appove that example. The problem isn't the plot holes, the problem is the atrocious voice acting. VG budgets are in the several dozen millions but developers cannot afford a decent voice actor for their games? How are games supposed to move in to the territory of "art" or evolve as a powerful storytelling medium if even the VA's of our biggest budget games are so atrociously untrained? Dialogue and narrative is one thing, a decent writer (albeit, GoW2's writer is obviously not one of them) can do wonders in that respect, but without decent VA talent what's the point? It's going to be diluted anyway.

Games can be "art" without any real VA at all *points to Ico and Shadow of the Colossus* because games are interactive. People keep trying to clump movies and games together because they are both audio-visual mediums however I think they need to stay seperate because of interactivity. In some cases I'm not "watching" the character in the game I "am" the character in the game which is why sometimes VA has the OPPOSITE effect for me. Is voice acting important to videogames? Yes, some games absolutely need top notch VA because they focus on the story and thematic elements, but that doesn't apply to everything and you shouldn't force it to either.

 

 

Ok, I can agree with that. GoW2 however hs been marketed and positioned as a game more driven by story and "cinematic" punch than GoW1 and I inadvertently placed expectations sky high with far off comparisons to "Michelangelo" and "The Dark Knight" as well as other proposterous statements. The team behind GoW2 brought these expectations of cinematic storytelling and high art on to themselves in my mind but in reality GoW2 is not as bad as I make it out to be. It doesn't have the dialogue, the backdrop or the VO's to pull anything beyond a straight to dvd quality performance.

 

There you go I fixed that for you. I mean how do you hear the story has been stepped up from GeOW1 and put astronomical expectations on it? The only reason for that is if the original story was spectacular which it wasn't so I don't get it. Do you feel because the game has been lauded as one of the greatest this gen it has to redefine gaming on every front?

 



Love the product, not the company. They love your money, not you.

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