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haxxiy said:
bdbdbd said:

 

Actually the "for kids" thing started in general during the Gamecube. The smaller capasity media didn't kill 3rd party support. M$ paid for GC exlusives going to Xbox, PS2 was so dominant that developing for any other platform was financially pretty stupid. GC  was easy and cheap platform to develope for and it had pretty good 3rd party support right out of the gate, the support was gone due to it selling so badly. And lastly, there was demand for GC, atleast pre-launch, but it went down the drain with the 3rd party support.

Indeed the GC was the easier to develop to but the small media surely gimped down a lot of titles, like doing midi sound , compressed textures and low res movies. Actually using 8cm mini-DVDs as media format is more expensive than standard 12 cm DVDs. That's because 12cm is far more produced and therefore cheaper. For instance you see that many third party titles reached both XB and PS2 but not the GC, which missed many many good games.

 

 

 

The medium played its part and one reason why a lot of games missed GC, was because, unlike Xbox, GC sold in 3 regions, meaning that the western publishers weren't that interested in GC, as opposed to Xbox, since it was even more weaker in their target markets than it was WW. And, a lot of multiplatform games was seen on Xbox because M$ paid them for it.

I doubt that the medium was that much of an issue, since GC could use compressed data in a lot different way that PS2 could (notice that PS2:s medium was only about 3 times as large as GC:s was), which would save space. RE4 used 2 discs and it was graphically pretty intensive and had quite a lot of content - more than most of the 6th generation games (which i'm betting that most of them would have easilly fit into single GC disc).



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.