shams said:
I agree with you there (bolded) - but we are talking first-gen Wii vrs "best GC". Factor-5 are the exception, but in my opinion they will always be a gfx tech house - and know how to properly utilise bump-mapping and other techniques. Starfox was done by Rare (developed over many, many years), had some serious frame rate issues - and lovely fur shading. Rare is another company that seem to put a lot into gfx tech. Pikmin 1/2 look gorgeous, and I can't wait to see how Pikmin looks on the Wii. ... I am only trying to say that people are being bitchy. Whereas a lot of early Wii games look crap (obvious ports), if you compare GC titles out in the first 9 months with Wii titles out in the first 9 months, you'll find better gfx on the Wii. I stick to me statement about the games I made. I can't find the Red Steel screenshots I am after, but parts of the game looked really gorgeous to me - and far beyond anything I had seen on the GC. http://www.nintendowiifanboy.com/2006/11/17/red-steel-screenshot-madness/ (and these are ALL in-game - not target renders)
(not a render - in game shot...)
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That is not ingame, even the website hosting the pics makes mention that they are still concept shots and not actual working in game models.
Ok other games that came out during the Cube's first 9 months:
Eternal Darkness June 24th 2002, U.S. (check that out in 480p...)
Pikmin Oct 26th 2001, Japan
Super Smash Bros Melee, Nov 21st 2001, Japan
I'd say each of those games have pretty decent graphics for "Within the first 9 months" of the cube's release. I'd even go so far to say that Luigi's Mansion has better graphics then Rayman. I didn't see anything special with Rayman graphics wise. I guess some of the shooter stages showed promise... but they were very short and on rails.
Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.







