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Whether it's a matter of developer competence or not, the story appears to be that the 360 and PC are closer to each other in terms of executing standard procedural code, which has benefits in this cross-platform HD gaming market. The PS3 architecture has its advantages, but running conventional/existing game designs may not be one of them. It doesn't mean that an ambitious and dedicated developer can't get some excellent performance out of the Cell; but it may mean that most developers won't find an economic incentive to do so.

Takashii's Saturn example sounds on the money to me -- the Saturn had amazing 2-D power but 3-D was awkward to code on it, and the PS1 attracted more developers in part because it was better suited to the task at hand. Ultimately this meant that inferior 2-D ports on the PS1 (like the SNK Neo-Geo games) sold better than the technically superior Saturn versions, and the die was cast.