ssj12 on 13 August 2007
naznatips said: Soulreaver, that article is wrong. I have the EGM in front of me, complaints: -Motion controls are very bad and imprecise. "It's not just the air-based combat that will make you want to send your controller in actual flight." -Ground combat sucks "They are an unsatisfying struggle with the camera." -Targeting system sucks "The lock on system often sent my beast in random directions when I targeted a special kill." -In game movies are badly timed and interrupt the flow of the game "The frequent midmission cinemas left me disoriented." -There is no map so you never know where you are going "At least those titles had a radar, Lair's single guide arrow makes finding the next objective an exercise in futility." -The epic feeling of the game is destroyed by invisible walls that limit you to a surprisingly small battle area, quote "Lair feels like it's trapped in a cave." -Game is an unoriginal clone of their old games "Free to create an original project, how does Factor 5 wind up building a cliche-riddled Lord of the Rings reinterpretation of its Star Wars games?" Honestly it sounds like they had quite a few very valid complaints. Good thing we have fanboys around though to tell us EGM is wrong about a game the fanboys have never played. Otherwise we would have believed the respected video game publication's reasonable analysis of the game. |
I played the demo at E3, does that count? if it doesnt then me saying i enjoyed the demo is pointless if it does thats cool. I got in thanks to GameCock Media, got to love those guys, their parties were awesome.