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Everstar said:
gnawkz said:
Everstar said:
http://www.vgchartz.com/eweekly.php?page=1&date=39747&console=&maker=

18,770 this week making it 50k overall in others thats a bust if you ask me they should of never ported it?

No BioShock definitely needed to be ported ... even if NOT A SINGLE COPY SOLD ... the game had to be ported.  This sets the foundation for BioShock 2.

I would be shocked, if the engine for PS3 BioShock is not improved and redeployed for BioShock 2.  This cuts development costs for BioShock 2 and helps test out the engine in the real market before it gets reused for the Sequel.

Selling 500K copies in its lifetime and adding more brand power would make it a successful launch.

 


 

if not very many people buy one then why would they buy 2?

Good point ... but too many variables here.  This is one of the few games where it sold extremely well on XBox 360 and did not sell at all on PS3.  But the 1 year time difference makes it difficult to conclude that PS3 users were uninterested because it was:

1.  Released too late, and the fanbase has moved on from the game or played it on another platform (the most likely)

OR

2.  PS3 owners just dont like BioShock

But from a business perspective, releasing BioShock now ensures the franchises stays in the mind of people (and there is a fresh new copy on the shelves).  Therefore the value of the brand doesnt decline but rather stays flat or goes up slowly until the next iteration.

Also, from my limited knowledge of accounting, it has to do with recognizing costs.  By releasing BioShock PS3 now, Take 2 is allowed to recognize certain costs during this year.  If BioShock PS3 was never released certain development costs for BioShock 2 could only be recognized next year.  If this is the case, then Take 2 would want to pile on as much costs as possible now instead of their next fiscal year.  I might be wrong on this ...