disolitude said:
its usually like that...first one would be best. Like Circle of moon on gba was amazing, then harmony of dissen-something was ok...by the time Aria of Sorrow hit GBa, it felt really stale...to me atleast. That was the first one on the DS so im sure new hardware gave the game new gameplay features and freshness...im guessing portrait of ruin wasnt as good...Im surprised this one turned out so well. |
Yeah, me too. PoR was quite an ambitious game, but in making the worlds so large, they lost a lot in the level design department. Dawn of Sorrow, on the other hand, was the first Castlevania since SotN that felt as maticiously planned from the get-go. That said, PoR had by far the best story and combat system. It also has Richter, fyi, lol.
This game might have actually surpassed Dawn of Sorrow, however, it appears.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.