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gnawkz said:
HappySqurriel said:

Using a $20 to $30 to estimate publisher revenue for each of the games we get

MGS4: $66 to $100 Million
Infinite Undiscovery: $5 to 7.5 Million
Ace Combat 6 : $10 to $15 Million
Tales Of Vesperia : $5 to $7.5 Million
Eternal Sonata (360): $5 to $7.5 Million
Beautiful Katamari: $6 to $9 Million
Haze: $8 to $12 Million
Blue Dragon: $10 to $15 Million
Time Crisis 4: $8 to $12 Million

I think that even if some of these games did turn a profit, the return on investment would really not be that good.

I think ur estimates might be a bit too low ... For a AAA title, publishers ship them at $49.99 since retailers know it will drive traffic. This would be the Halo 3, Grand Theft Auto IV, Metal Gear Solid 4 games. On average games generally get sold to retailers at 70-75% of the MSRP which would be around $42 - $47 for a $59.99 game. Retailers generally have the option to return some level of the inventory purchased if the game does not sell well.

So for a game like MGS4 we should be looking at $165 Million + a lower royalty rate from Sony + free marketing from Sony + gauranteed bundle sales = very very profitable

For Infinite Undiscovery we should be looking at $11 Million in sales + a lower royalty rate for MSFT + free marketing from MSFT = mostly likely broke even to profitable

For the rest, it is probably a bit harder to discern as I would not see why Sony or Microsoft would pay extra for exclusivity. Metal Gear Solid is easy to see why and Infinite Discovery had to have been bought for even Square to consider an exclusive XBox 360 release.

 

 

 

INFINITE UNDISCOVERY IS MICROSOFT'S OWN IP DAMMIT SAYING IT WAS BOUGHT AAAAAAAAAAARGH.

Can people get it into their heads already that IU was owned by Microsoft from the very beginning, before Square were even in the picture? God.