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SmokedHostage said:
I didn't finish it but from what I did read, This is an article I should of wrote. Instead of Artistic and Abstract pixels with the ability to control them, We're getting games that are trying too hard to be movies. This is why I believe gameplay is the most important thing in a game.

I might get flamed for this, it's fitting that the PS3 and 360 are multimedia machines and the Wii is an actual gaming console.

I do not agree with the article, although I can see why he says what he says. I personally thought the story of MGS was one of the most fascinating ever told. I don't care if Snake makes decisions without me. Me controlling every one of his actions would kill any possibility of sequels.

With stand alone games, it's more than good. In fact, I love it when the game gives you the opportunity to change the story and the world. Oblivion did this to a point, but it could have been better. Fable 2 seems the best at doing this.

However, when you're in part of a series, you need either a fixed storyline or several storylines, but only one is 'canon' or 'correct'. And I think that would be quite annoying- being told you played the game the wrong way. It's your game. There is no wrong way. And of course, a fixed story is preferable.

Moving on to the quote, I completely disagree with the bolded statement. They are all gaming consoles. All three of them put more focus on gaming than anything else. If you ask me, the Wii is the only one which isn't a gaming console. But that's my opinion and that's off topic.

And of course gameplay is the most important. However, this is followed by graphics, then replay value, then story. At least, in my opinion.



(Former) Lead Moderator and (Eternal) VGC Detective