| disolitude said: Gamespot import review in 2000 gave sin and punishment - 7.1 http://www.gamespot.com/n64/action/sinandpunishmentsote/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review Gamespot VC review in 2007 gave it - 8.0 http://www.gamespot.com/wii/action/sinandpunishmentsote/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review How can game get better over a 7 year time frame? Both review mention the low polygon count lets lots of things appear on screen. I don't know...but some may interpret this as hard to see what to shoot at... |
I'm sorry, but you're just wrong. You don't have to like the game if you don't want to, but by now it's just trolling. They didn't say it was hard to know what you were shooting at, it said it had alot of enemies on screen, and used low poly count enemies to achieve that. No one but you would interpret it that way. Go find some videos to illustrate your point, there are plenty on youtube that are of poor quality that should help your case.
How can a game get better over a 7 year time frame? You'd be hard pressed to find anyone that would give the original Super Mario Bros less than a 10 now a days. If a game ages well, and manages to transcend it's time period, yes it will get better scores now than it did originally. There are alot of things that are appreciated more with age.

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