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@Onyxmeth: I gave somekind of description earlier, but if we would want to look at it a little deeper.

Mature implies to something that have aged enough.

If we look at human brain developement, brains are in constant change until the age of 25. After that point, brains don't really change anymore, or to be more specific, they just grow slower and starts going bad.
After the brains have fully developed, ones behaviour changes to more calm and learning new things becomes harder, just like interest to learn new things isn't what it used to be.

Then, if we look at how people generally view "grown-up", it's when one turns 30, he/she stops being a kid and becomes an adult.

Mature behaviour, would be classified as ability to "pull back" and ability to be polite when needed. You also should know how to act in different situations. Also the skill of judging different things goes beyond ones own attitude, when instead of seeing just black and white, one sees different shades gray.

Basically immaturity would be a stage in developement, when you learn (social) skills, and maturity when you use what you've learned.

Mature brain gets tired more quickly than immature one (if you ever have wondered why your kid beats you in arguing every time).

Adrenaline and testosterone production slowly goes down when aging and the barrier of being impressed goes up, while at the same time, when you used to get pleased from heavy stimulation, you start to be pleased more and more about relaxing stuff.

So, what kind of game would we need in order for it to be mature.
It needs to be simple and fast to learn, so you could play it (sophistication).
It can't be graphically too intense (detailed), so that the visuals don't stress the brains too much.
It needs to be fun.
I can't be too fast or a reflex test.
It has to be playable in short bursts.
It needs to focus on gameplay.

Maybe not the best possible explanation, but i'm kinda tired and in a little hurry right now, so i don't really have the time to go in-depth with the subject.



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