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@Paul Warren: Disco is alive the same way rock&roll is, as you claimed a few posts back.
Then i showed you the "disruption" made by disco (and also rock&roll) since you were claiming music had never been disrupted.

In the post, where you said rock&roll is alive, you showed the sustaining change, that is keeping rock&roll alive, and i just used the same argumentation about the sustaining change, as you did, to show how disco is alive.

And if we start splitting subcategories into more subcategories, you'll notice that heavy metal is indeed dead.

And what kind of a genre is Motown? If we dig it a little deeper, we'll notice that "Motown" is a magic word to marginalize "unwanted" music. Rock&roll was "Motown" music, punk was "Motown" music. At the moment "Motown" is just a fancy way to say nigger music, that the real music listeners (ie, whites) shouldn't care about. Books industry has kids books, games industry has casual games, movies industry has indie movies.
Naming music after a controversial record company can't have positive echo.

How the music should be looked at, is social music (that you can dance with or without a partner; pick up music) and non-social music (that you can dance alone or not at all).
Rock&roll was social music at the time, but the sustaining change took the music into non-social.
When disco made a breakthrough, it was because of it going back to rock&roll, with being social "pick up" music. The sustaining change took it into the pop music (and to hiphop to an extent) through the 80's, or the "bubblegum" of the time, into 90's, where it was seen in techno/dance. Today, the hiphop influence seems to be mostly gone, leaving dance (and a number of techno subcategories) left from the 90's techno&dance music, which represents the pick up music that have been here since disco became popular.

On a side note, the social/non-social aspect fits videogames too, which would be a great way to categorize games instead of the current categorizing.



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