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famousringo said:
I can get behind all the gameplay I saw, except the quicktime events. Hopefully they're relatively infrequent.

Or generally forgiving. I can tolerate annoying QTE's when they're lenient or don't equate to instant death with you miss one by a fraction of a second. Co-op in Umbrella Chronicles could be a real drag when you both instant die at some worthless QTE because the other player didn't hit the Z and A button at the same time even though you nailed your QTE.

One of the good things about Wii games is developers usually make QTE’s involving movement very forgiving. The knife fight in RE4 was a loads easier on the Wii than it was on the cube since half the commands was move the remote and the other half was the A button.

I still think this game looks like the bizarre love child of Time Crisis, Alone in the Dark, and the movie Volcano. Kinda like a cheesy over the top Disaster movie, and cheesy movie premises can actually make pretty good games. (True Crime comes to mind.)

I’m digging this rescue worker angle. Seems like something I don’t see much of in video games.