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jpcsfsd said:
What people seem to forget about Halo is that it put health regen over time on the map. Before halo you would have 100 health and would have to get health packs to fill up instead of just hiding and waiting for the bar to refill.

Tell me how may FPS utilize this now? Almost all of them it has become basically standard.

 

That is one of my biggest complaints. If your character moves as slow as a 90-year-old with Parkinson's, then there shouldn't be health regen in Multiplayer. It'd be fine if you know, Master Chief could actually run at the speed of Quake and Unreal Tournament so that when someone turns around the corner the fight doesn't basically reset. For single-player it's pretty nice, but only from a developer stand point. It's easy to create encounters in a game when you know the person will always have the specific health before the encounter and he won't have less, or more.

@ De85

Also, Halo 2 was realeased to the PC only several months after its Xbox release and that bombed on the PC as well. It's a mediocre game in a genre with tough competition. It was the best FPS, for consoles, but that's like saying a person with 2 feet is fastest on the track in the paraplegic Olympics. Metroid was a whole new experience that did not try to imitate anythign on any other platform.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835