LordTheNightKnight said:
First of all, fixed. Second of all, you clearly missed posts I've made, where I state my that jumping to conclusions about Ubisoft is the very reson I'm calling for not doing it now. I was wrong, to assume then, and those assuming now are wrong. |
Thank you for the fix. Much appreciated. Also, don't get so bent out over the quote. I'm just trying to mess with you. I know about the beginning, middle and end of the Ubisoft Boycott fiasco. Just wait when it tops the year end Shame-A-Thon at VGChartz.
At the overall line of thinking, maybe just tone it down a notch. I think what most people see is you on a personal quest to save this one game, as I haven't seen you poke your head into the other 934 threads featuring assumptions made on games months or years away. We all do it, and it's not wrong. It's simply discussion, and that's the point of these forums. If Game A looks like shit today and gold tomorrow, I will call it shit today and gold tomorrow. It's the developer's responsibility to present their work in a good light. It's not my job to sift through sloppy work and hold my tongue on something that currently looks below average by last generation standards.
Yes I know it's a damned if you do and damned if you don't situation, but that's Capcom's problem, not mine. Plenty of games come out in alpha builds looking like masterpieces graphically and the Dead Rising Wii team should be able to do better, or just stop releasing trash publicly. They didn't show off the original Dead Rising in this half-assed shape now did they? Nope. It looked wonderful since screenshot one and trailer one. Most of us just expected the same level of professionalism from this new team to have enough pride in their work to not show it off with it's pants down.








