@Kowenicki: Actually i don't. I was just expanding your view, which had quite a few misconseptions.
As for firing the dev team, i doubt anyone has the balls to fire Miyamoto.
Of course, since i haven't played the game, i can't say what does it deliver after all, so far the only problem people seem to be having is Wii Music not having specific goals and people who play it "look retarded". The same complaints people had with Wii Sports and Wii Fit.
What Wii Music is supposed to deliver is, "jamming" sessions and the best thing in it is that you don't even need to know how to play instruments.
If Wii sells because of its controls, why does the DS sell? And why is Nintendo putting out new games that are supposed to expand the audince? I mean Nintendo could put out a dozen games per year, that have had a month of developement time.
@Gamerace: Ok, how big christmas present budget do you have for your own kids? Besides, it's a good excuse to get the Wii for yourself.
Wii Music could appeal as well for the teenagers that like music/rhythm games. Comparing it to other games in the market, doesn't really tell the whole truth, but comparing how people the games should get us closer the real potential in the current market. Wii Music brings the same freedom as Singstar, people don't play Singstar to score high, they play it as singing a karaoke, in their own way (well, the hit songs are missing from Wii Music). Then, when you look at the gaming habits of people, for example in GTA, they just run around having fun and trying what you can do in the game (different type of game, but it shows the non-objective habits of people playing games). Wii Music also shares the idea of Rockband, multiplayer fun jamming (or that seems to be the mindset).
And what's best in Wii Music, everyone can play it, together.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







