Just a couple of points with links coming up later but some things that were cleared up in a newer interview.
- Assuring everyone there is NO SPLITSCREEN the quote that everyone took to mean there was splitscreen was used out of context.
- With their engine and grpahics pushing the Wii like it is splitscreen is impossible as it's too taxing on the power of the Wii, which could hurt chances of splitscreen in The Conduit 2.
- The lead designer contradicted the original word about the Quantum 3 engine, which stated the engine would be licensed out as middleware and would help developers with graphics, the lead designer stated "we're no middleware company and have no plans to license out the engine at this time" though they have said people have contacted them to license the engine. Hopefully that may be a miscommunication with different parts of the studio or just his opinion cause that would be a great help to Wii development for third parties and a way to help kill shovelware.
- MotionPlus and WiiSpeak confirmed.
Links:
Link to IGN E3 Conduit preview http://wii.ign.com/articles/891/891710p1.html
Link to IGN podcast with HVS interview http://wii.ign.com/articles/907/907602p1.html
Link to see how far this game has come since May (most videos and pictures are from late July so almost 3 months) remember they have another six months to go so if they made this much progress then they can get a lot more done in six months http://wii.ign.com/articles/874/874796p1.html
Interview with HVS before E3 http://wii.ign.com/articles/887/887708p1.html
http://wii.ign.com/articles/924/924728p1.html
good discussion of The Conduit's tech, more info from far more knowledgeable people then I: http://forum.beyond3d.com/showthread.php?t=47707 It gets a bit off topic at the end but the start has some good info all around.
Interview: http://www.konsolifin.net/juttu.php?site=cube&id=126
Link to IGN E3 Conduit preview http://wii.ign.com/articles/891/891710p1.html
Link to IGN podcast with HVS interview http://wii.ign.com/articles/907/907602p1.html
Link to see how far this game has come since May (most videos and pictures are from late July so almost 3 months) remember they have another six months to go so if they made this much progress then they can get a lot more done in six months http://wii.ign.com/articles/874/874796p1.html
Interview with HVS before E3 http://wii.ign.com/articles/887/887708p1.html
New videos
Older videos
Video of the first trailer that I forgot to upload.
Gametrailer video of the tech in the Conduit.
IGN has a couple of new gameplay videos and they're pretty long. Shows off the game pretty well.
That's the whole conference playthrough about 16 minutes long.
Video of the first trailer that I forgot to upload.
Gametrailer video of the tech in the Conduit.
IGN has a couple of new gameplay videos and they're pretty long. Shows off the game pretty well.
That's the whole conference playthrough about 16 minutes long.
Now there should be no reason for the bickering over The Conduit, either you like it cause it's a good effort on the Wii that looks nice or you don't cause it's not your type of game.
Also a Quantum 3 tech demo for the Wii, this is the engine that other developers can licsense and use on their own Wii games, and might turn out to be the Wii's own Unreal Engine of sorts if it takes off.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000







