http://www.businessweek.com/technology/content/mar2005/tc20050314_2243_tc121.htm
"Whether Nintendo is a winner or loser on Revolution totally depends on how our customers react to it, and since they do not know much about it, I can't respond. A year or two from now, it will be interesting to know who ultimately made the right choices. I'm confident we have made the right decisions. "
http://cube.ign.com/articles/636/636350p1.html
"Well, of course, the idea is that the Revolution will sell and sell and sell so it becomes the standard in the industry," Iwata mused.
http://wii.ign.com/articles/698/698588p1.html
"Yes, we have already disrupted handheld and it worked. Yes, we have already disrupted Wi-Fi and it worked. We disrupted the very definition of a game and that is working, too. In a few weeks, you will better understand how to disrupt console gaming. You will play, and you will see."
http://www.gamedaily.com/articles/features/exclusive-interview-satoru-iwata/68962/?biz=1
"About 20 years ago when Super Mario Bros. hit the market, it was just the time when people were getting very interested in video games. And when one player is playing with a Super Mario Brother... and as soon as the player makes [a mistake and loses his turn] others say, "Ok, let me try. I really want to do that." But now when some players are playing with a video game, and there are some people surrounding them, even though the player himself or herself might say, "Why don't you do that?" The surrounding people say, "No I cannot do that; that's not for me." But with games like Tennis I think that we can change that situation. When people see somebody playing with Tennis, I believe other people immediately can understand what the player is supposed to do and say, "Let me try it.
"So I think that kind of situation is really encouraging in order to expand the gaming population."
http://www.bloomberg.com/apps/news?pid=20601080&refer=asia&sid=a0kklJ1sNgDI
"The features may help the company win customers faster than its current offering, the Nintendo DS portable player, Iwata said on Sept. 14 in Chiba prefecture, east of Tokyo. ``If we can do this, the Wii could break all the boundaries in terms of user rates for game consoles,'' he said. "
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In conclusion: I disagree.







