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"The last game I heard of that was supposed to set new boundaries for animation, physics etc. was Half-Life 2, which proved to be possibly the greatest FPS ever made. People seem to forget the huge amount of problems the developers faced with the first Killzone, most notably switching from programming it to windows to a console. With the massive budget, and huge team of developers working steadily for 2 years, it would have to take some monumental degree of foolishness for this game to turn out bad. The Halo series are not great games by any sense of the word, it's just gonna take some slightly innovative and dedicated team to uproot Halo's currently distressing stranglehold on the console FPS market."



I was talking about Killzone 2 (which still hasn't launched...)

And yup, I really didn't like Halo.