On the Wii, for the week ending June 28th, Tales of Symphonia 2 pulled in 164,000 week 1 sales. The Wii sold 54,000 units up 28 percent from the previous week. On a userbase of over 6 million. Very respectable. However, the game took a huge drop in week 2 and 3.
On the 360, Lost Odyssey managed 56,000 week 1 sales.
On the PS3, Disgaea 3 managed to sell about 60,000 units in week 1. The only comparable game on the PS3 atm, but I admit it's a reach. Disgaea has a cult following, but it doesn't have as much of one as Tales.
This week, ToV managed to sell over 100,000 units. The 360 sold about 24,000 units and is up 289 percent from last week, despite being supply constrained, which in this case is also a hinderance to software sales. Currently the game has an attach rate of 1/6 360's sold, approximately. The 360 has sold about 650,000 consoles in Japan. That's 1/10th the userbase of the Wii.
So, not only did ToV sell well for a Tales game. It sold well for any game, despite being on a dead console. It gave the 360 the biggest hardware bump percentage wise it has ever seen in any single region.
Tales of the Abyss sold 377,950 week 1 in Japan. It was on the PS2, which probably had a userbase at least. The PS2 probably had around a 20 million userbase. Again, the 360's userbase isn't much more than half a million.
The 360 managed to sell a large amount of units and software in Japan this week. For ANY one console, and one game, 25k hardware and 100k software is respectable. For the 360, it's gargantuan.
Claiming that the ToV launch was anything but a monumental success, is spin.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.







