@Griffin: Not knowing the specific tech, i can't say how it specifically works, but i'd assume it's similar tech that are used in phones for example. I mean sound processing isn't exactly a new invention. For example Dolby NR is something about 40 years old, car stereos turn the volume down when you are playing them too loud. Even the cheapest computer microphones can pick voice from noice etc.
I'd assume the simpliest way would be that it records changes in the noise and cuts down highs and lows, as well as the continous noise. If the Wii Speak codes the sound it sends, with a special sound code, it can cut the coded sound completely, no matter how loud the volume is.
Of course no system is perfect, but i'd assume Wii Speak is a working system.
@Jake: WTF? It's a little different thing with DS, where you have only one player per console, when with Wii you can have multiple players. It's the social aspect of the communication.
If it would be about whether the gamer looks stupid or not, Brain Training wouldn't have stroop test.
We propably hear babies crying in PSN and XBL too, since they have the microphones too in the headsets?
@Pichu: BC could be possible too, if it would have direct connection to WFC and a firmware update would come along.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







