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Nintendo - wii speak - View Post

NintendoMonopoly said:
Also, I noticed how everyone seems completely focus on it's online aspects. I'd really like to see it being used for voice recognition. Multiple people could use the microphone feature in Mario Party at same time. It would also be great for games that have micro-management, like Pikimin,Overlord,war games, tactical RPG's, action strategy games, a follow-the-leader Lemming style game, or for co-op with an NPC like Ico or RE0. Hell, it'd be cool just to use it for supers in fighting games. A Hadouken here, a Kamehameha there. That's certainly better than some overly elaborate button combo. I know voice recognition isn't the easiest feature to incorporate, but there's a lot of potential for developers to tap into, if they dared.

You have a very interesting point. Since it does have that feature, and voice recognition isn't exactly state-of-the-art technology. Developers could put ALOT of potential into wii-speak, allowing a game with the balance board, wii-mote/zapper, and voice recognition? Sounds like "the" tactical shooter for me. I can see alot of games making good use of this, I do hope it has a learning AI so it can adapt to your voice after repeated use. So you don't gotta sound like a robot.

 



Why must JRPG female leads suck so bad?